* Motor tool-gun: allows props to automatically rotate. (Except for other players and the map itself)
* The Physics Gun is able to move any entity. * Color-wheel within bloom and colour-gun toolmodes. * Appearance of thrusters can be altered, right down to the * eventPlayerInitialSpawn( playerid ) - called just before player's * _spawnmenu.SetCategory( player, category ) * _spawnmenu.RemoveCategory( player, category ) * _spawnmenu.AddItem( player, category, name, command ) * _player.ShouldDropWeapon( player, bool ) * Returned tables now start from 1 instead of 0 as is the Lua * GetPlayerDamageScale( hitgroup ) - see a * _player.ShowPanel( player, name, show ) * _phys.ApplyForceOffset( ent, force, worldpos ) * _npc.AddRelationship( ent, ent, disposition, priority )
* _util.ScreenShake( pos, amp, frequency, duration, radius ) * Scope graphics are now drawn behind kills/chat * Chat style messages now show in single player * HideAndSeek - Hiders get melon and baby guns * Fortwars - Fixed buying weapons as spectator * Text, rects and wquads showing in the next level * Changed weapon select menu to fit more weapons (use gm_wepselmode * Spawn menu now grows with a higher screen res